oxygen not included bunker door automation. Hi. oxygen not included bunker door automation

 
Hioxygen not included bunker door automation  The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0

I've used this type of setup multiple times without issue before, and I do. OR gate. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. Hydrogen - Clean power. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. That means you can keep two adjacent bunker doors cleared. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. The Peace Season output is just an override that tells the bunker doors that it is safe to remain open. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Robominers then dig it away. My bunker doors for regolith collection are 3 tiles from the red zone. Send a green signal to the port (to make viewing the problem easier), then save and reload. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. This is making true automation impossible. Meteors damage any building they pass through until they hit a solid tile. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. You also need a row of mesh tiles above the solar panels to catch the hot. < > Showing 1-2 of 2 comments . r/Oxygennotincluded. 1. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. Thanks. Category: classification of the building. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. It actually triggers at the same time as the rocket begins to land. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. You don't need 100% to be 100% safe from incoming things. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. The only reliable option is for the player to keep an. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. 2. Oxygen Not Included [Oxygen Not Included] - General Discussion. The not gate turns it into a red signal and the bunker doors close. . Alternatively, you can just avoid gantries altogether and use jetpacks to access or maintain your rockets. Battle-tested for 500 cycles. right now its a very manual process to open the bunker doors, launch the rocket, close the bunker doors and so on. 5s / 5s timer -> Mechanized Airlock automation wire (airlocks open & close to crush the regolith for 75 seconds after bunker doors start opening). First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. Hi. 1). That was not evident from the video. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Oxygen Not Included. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. 3 cycles then first counter from left you set to 7 and middle one to 2. Basic setup. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included. Войти Магазин. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. Is the automation for bunker door to open when rockets arrived already. 1. Buildings Info. It will stop pretty much all meteors while still giving you a 30-50% sky access. Alle rechten voorbehouden. It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. When one or the other turns on, the signals goes out. It also isolates the circuit from rocket landing signals. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. But it work VERY well. The best resource I’ve found is the actual ingame overlay. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Too. I have used ribbons to make some neat logic contraptions before with not much effort. That line is also part of the circuit that heads up into the OR junction to have the silo doors open,. The basic idea is to. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Originally posted by zoarionprime: You dont need to cool them or the surface. Logic gates cost a uniform 25 kg of Refined Metal . Disregard the power automation and the first weight plate on the image. You do lose the regolith of anything that falls into doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. bunker door) on the farthest-left square possible, above the neutronium. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. But the rocket will not try to land on an. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I am watching one place and the doors start closing. Do I need to use a stronger refined metal?. 2 - there are two conditions where I want to activate the bus. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. Do I need to use a stronger refined metal? I have plenty of steel. This may also work with solids, but is more complicated. You want to have 1 vacuumtile. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. Building can be used by duplicants to transform elements, produce power or perform new tasks. You will have to dig out the regolith after each shower. Might not seem super compelling, but all the assets are there, and it's a sandbox game. This caused my bunkers to open or close at the wrong time, destroying my space set up on multiple occasions until I. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. 2 closely timed direct hits can melt even steel wires in the bunker doors. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. This effectively renders all my rocketry automation moot, or not very purposeful. Alle handelsmerken zijn eigendom van hun respectieve eigenaren in de Verenigde Staten en andere landen. Overheat Temperature. Originally posted by Tregrenos: Ah. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. Hi. 2 - there are two conditions where I want to activate the bus. But now with Spaced Out dlc there is no such device no more. Build the base out of bunker tiles. it's easy serial wired doors wired whit a not gate from the sensor. Hook it up to a not gate then the shutoff. Oxygen Not Included > General Discussions > Topic Details. Bunker doors need red to close, but Space Scanner outputs green when detecting meteor showers. You need to control open and close via automation. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. My circuits (wires and automation) kept on ‘disappearing’ because I used lead (assumed melting point wasn’t an issue on items that don’t overheat. The Robo-Miner is rarely used to dig out new areas of the asteroid, but rather to. Join. I've used this type of setup multiple times without issue before, and I do use multiple. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. Send a green signal to the port (to make viewing the problem easier), then save and reload. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The doors underneath are open 99. g. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. Battle-tested for 500 cycles. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. Find relations between elements, information and attributes. But now with Spaced Out dlc there is no such device no more. When a door goes into the 'off' state, it will not. You can then build an array of robo miners to mine them out. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Nope. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. This is my bunker door automation, it seems to work fine for over 1000 cycles. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. Automation wires are cheap, make them out of tungsten or out of steel in space. Automation has been foreign to me for the most part. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. It also persists with my mods disabled. Category: classification of the building. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. Decor: affects a Duplicant's Stress and their opinion of their surroundings. This is an automation door. it is indeed possible to always open bunker doors on time, for rockets landing. Meteors damage any building they pass through until they hit a solid tile. (did not test any conductive wires)Hmm. I have the telescope, a solar panel, and the space scanner under my bunker doors. However, the Tungsten should do the trick, as suggested by another Redditor. Help with comprehending buffer and filter gates. I've used this type of setup multiple times without issue before, and I do use multiple. Storage Capacity: how much weight can be stored inside the building. Does anyone know how to prevent that without a water clock or similar over engineering. I've used this type of setup multiple times without issue before, and I do use multiple. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've been struggling with this automation circuit for a while. + as a bonus this things. With proper automation i never had my robo miners get heated by regolith when put at the. Didn't notice the automation wires could actually melt. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when. Thermo sensors for coolant is at 251 C for Hydrogen and 201 C for oxygen. My bunker doors definitely open in time for the rocket to leave and to arrive. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Steel. UX and QoL ImprovementsIs there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The problem is, that after the doors are shut, the space sensors no. Whittaker Oct 7, 2018 @ 1:05pm. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. Oxygen Not Included is a space-colony simulation game. Just remove the power station, or open the room. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. Yes, the distance to avoid disruptions is rather large, but even if you go with only 2 scanners they don't need to have 100% individual quality to. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. A Sweepy will pick up any item, bottled liquids, and mop any liquids. Nat gas - Produces Polluted water which is useful, Co2 which is useful and power. To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. And well, real time, might not be rendered as real in parts not currently on screen. This is the easiest. On return, my bunker doors were broken. 3) the scanner logic is different: green - yes there are meteors. Storage Capacity: how much weight can be stored inside the building. Oxygen Not Included. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. a) rocket leaves. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. 1: The bunker door control: delay the opening of the door for 145s after a shower was detected (since we detect 200s in advance -BT - PT - ST) The sensor is a panic button to immediately close the bunker doors. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. However, like already mentioned, the bunker doors will sometimes just not close or close really slowly off screen so sadly that is not an option. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. For a practical example, maybe you cover the whole atmosphere in bunker doors. Replace those glass tiles with airflow tiles, rotate the miner 90 degrees and place them so that one covers the next. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Battle-tested for 500 cycles. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. It is pointless. Sports. Mesh tiles will block meteors while allowing light through, with no automation required. The old behavior was. Meteor Shower is a regular event that happens in the Space Biome. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. 2) green open and red close. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. Now I'm looking for permanent solution of my new space problems. Find relations between elements, information and attributes. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. some manual control, not really needed. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. 65 votes, 31 comments. Posted October 25, 2018. Heat: how much heat the building produces or absorbs. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. I would pulse them every 37. Keep a layer of windows. The Peace Season output is just an. The exhaust is super hot and can melt steel power and automation wires. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. This gradation see. Bunker doors close when meteor showers approach. My dupes have lasted almost 300 cycles and are ready to go to space. . But now with Spaced Out dlc there is no such device no more. 1. Automation is an important part of almost any base in Oxygen not Included. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Oxygen Not Included > General Discussions > Topic Details. Your space scanners all work with each other to detect all incoming events with the same reliability. . Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. Now what i don't know how to fix is bunker doors overheating. Automatically links up to Rocket Ports built to either side of the platform. If you use automation you can puff gas and waste almost nothing. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. The charge in one battery is enough to open or close 4 bunker doors. Set up a bank of jumbo batteries to store power for when the bunker doors operate. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Bunker door powered. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Jul 23, 2021 @ 5:22pm. Size: width and height, in tile. It stays on, and everything starts working. I've used this type of setup multiple times without issue before, and I do use multiple. ignore the not gate on the upper right, that goes to something else. We only use automation wiring when needed. New comments cannot be posted and votes cannot be cast. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. Space scanners Re-opening doors too soon. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Beneath that is a ramp of 8 solar panels and 2 space scanners. . I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. #5. If it's just being damaged, you solve that by retracting the gantry. Otherwise you can just stick a notication on your space scanner/bunker door automation line. That way either retracting or expanding, second gantry. * Setup uses 120w/Bunker door. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. e. Oh. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. The Mechanized Airlock requires Power to open and close at the faster rate. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Hi. #9. Only Bunker Door, Bunker Tile, and Rockets will not take damage. An Or gate can literally be replicated by stretching your automation wire to the two signals. But from time to time it seems like the wiring that goes through the bunker doors connecting. E. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Input 1 will be straight from the filter. On return, my bunker doors were broken. Pneumatic Doors enclose rooms without blocking the flow of Gases or Liquids. 7 second and then to your second gantry. I use automation to open and close the bunker doors during the rocket launch. Explore all the Oni element, building, plant, seed, critter, egg and food. Storage Capacity: how much weight can be stored inside the building. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. But sometimes the Rocket's Bunker Door was missing so I lost a lot of hot steam to the space. I am considering just spamming a line of them instead of bunker doors for my surface base area. I need ideas for automated meteor mining. 9% of the time, they only do a short pulse to crush the regolith. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. The Peace Season output is used to open the bunker doors, yes. When the sensor detect. rocket destroying bunker doors on reentry. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. 186K subscribers in the Oxygennotincluded community. As. I'm having an issue with the wiring for my bunker doors. So offscreen automation behaviour seems ill defined when using buffer and filter gates. Automation not gate from the scanner to the bunker doors to close them when there's a shower. Your done. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. . . First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. It also takes some time to do its work before all doors are opened. Forums:. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. I move camera to another place and I would expect the bunker doors there. This section lists all. Bunker tiles could still have their use for their pressure resistance. Meteor Shower is a regular event that happens in the Space Biome. Hi. Provide power and oxygen to the telescope. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Provide power and oxygen to the telescope. They deliver the material, but then don't build the wire. I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. But now with Spaced Out dlc there is no such device no more. If you place the miners above the bunker doors you can have the gas from the meteors cool the miners. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I've used this type of setup multiple times without issue before, and I do use multiple. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Build the base out of bunker tiles. One is automated to the showers. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. But from time to time it seems like the wiring that goes through the bunker doors connecting. (But you can get by without it. The Peace Season output is used to open the bunker doors, yes. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. It will collect up to 10kg of the material it. I've used this type of setup multiple times without issue before, and I do use multiple. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Then a Buffer Gate to delay when this red signal is sent to the doors to close. Learn how to obtain or transform a specific material. Rocket & Gantry automation is quite straight forward now. Tous droits réservés.